
"challenging", under its current state.Īs late Queen Victoria once said, "Colony building is very trendy these days" :))Ĭould be a real obstacle in front of the "Vision Philosophy" of Ostriv,Ī Game whose pretends to rule the World (one day) The last thing Ostriv needed is to be *more*. as an "anti-clamp" / "anti-handcuff" tool, as Ostriv badly needed it after version 4.x. I have just created it for fun (and because I was not able to find a cheat table for it). Please let me know if some issues are found.

Tip: try to save game and exit and restart game if some building is not found. I did not face issues, but do let me know if someone is facing issues. Ostriv_Resource_erpref - this file is a database file that saves default capacities of building and resource amounts.Īlso, Admin privileges are no longer required.

Ostriv_resoure_ - this is required to save window position 圆4/ - library required for saving user settings the files it will create (and deleted on exit) are: So it is advised to put the tool in a separate folder. This setting needs to be applied manually every time a new search is done or new game is loaded. Set default amount of resources that are maintained in a building. Set default storage capacity for buildings that gets applied when a building is found after search. Maintain resource across all buildings of same type. Clear individual resource in a building (set to 0). Set Stone and limestone to desired values (use maintain to keep constant) Edit Resource of farm / stone mining camp Find Granary / Warehouse / Camp Storage / Well / Trading Post / Trading Post / Hay Barrack. Added sheep hides, sheep skin, wool, broadcloth Click on "Automation" button at the top to open settings. For this you need to have an entry in user settings like below. Add auto resource maintenance in buildings. Update to work with alpha 4 patch 7 hotfix 5 I have created a working resource editor.
